Dungeon Quest Reborn Skill Points
Put offensive skill points into the path your equipped weapon and abilities use, then add Stamina when survival—not damage—is stopping your clears.
The three visible directions
Current UI evidence shows Physical Power, Spell Power, and Stamina. That supports a straightforward decision model: choose one offensive path for your active loadout, and use Stamina to address survivability.
It does not support a universal “best” split for every level. Gear, ability scaling, dungeon pressure, and party context can change the point at which more health is useful.
Physical path
Choose Physical when your best equipped weapon and damaging abilities visibly favor Physical. Keep checking new item cards; the name or appearance of a weapon does not replace the fields on the card.
Spell path
Choose Spell when the loadout’s strongest weapon and abilities scale with Spell Power. Poison Cloud is one current observed example whose card describes Spell scaling, but one ability does not define every Spell build.
When to add Stamina
Add survivability when avoidable mistakes are not the main problem and you consistently fail to survive required damage. If mechanics are killing you, more points may hide the issue rather than solve it. Learn the attack pattern, then decide whether the build still needs health.
Respecs and exact ratios
This page does not yet claim a current respec method, cost, or fixed level-by-level ratio. Those details need a current UI source. If you find an in-game reset control, record the full panel and date so it can be verified without borrowing the older game’s rules.
Sources
- official